Marisol
Marisol is a magical realism play told in two acts. Act one is about a woman, Marisol, living in New York City as a war between angels and God is beginning to brew. Act two is Marisol trying to navigate a new hellish landscape populated by lost and disenfranchised people, caused by angels finally going to war against God. Marisol tackles topics such as socioeconomic inequality, religion, and disability. The main idea of Marisol is that even though the world is in chaos and falling apart, there is still something to keep fighting for.
The goals of the sound design were to help tell this very conceptually vague play. The script only provided a limited guideline for the diegetic sounds and I was able to get more creative for backgrounds and transitions. My design concept was primarily motivated by the diegetic sounds occurring in the world.
In order to help tell the story I tried to not muddy the experience with copious amounts of underscoring, and tried to keep the sound effects simple and necessary to help move the story along.
Note: This was my final project for THEA 22500 Sound Design